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Live Act @ Explosive Kandyfest!
Good [+1]Toggle ReplyLink» Deadfunk replied on Sat Jul 26, 2008 @ 11:00am
deadfunk
Coolness: 153000
Alright, so the recording fucked up, but i practised it so much that i remember almost everything that i did (minus the glitchVST that i didnt put in this version, because my computer cannot take it, seems like 2 gig of ram isnt enough!), so i writed everything that i did (minus an error i did live, haha!) and then exported it.

feel free to comment!

remember this is a live act, so its not as full as normal tracks, because of the lack of ram. i couldnt load all the sound/synth/pad/fx/whatever.

[ www.rave.ca ]
I'm feeling hardcore right now..
Good [+1]Toggle ReplyLink» Shindy replied on Tue Jul 29, 2008 @ 7:38am
shindy
Coolness: 171835
love it :D

Tout plein de beau souvenir de la soirée refont surface chaque fois je l'écoute :)

Merci!!!
I'm feeling gabber bitch right now..
Good [+1]Toggle ReplyLink» clown replied on Thu Jul 31, 2008 @ 11:09am
clown
Coolness: 221760
Yo Antho, pour ton prochain live, je pourrais t'aider a le montez dans Cuebase p-e.. ca te donnerais plus de lousse cote RAM !! :)
I'm feeling hot n spicy right now..
Good [+1]Toggle ReplyLink» JojoBizarre replied on Thu Jul 31, 2008 @ 11:27am
jojobizarre
Coolness: 294970
nice!

was a while since I've listen to happy, and I, as usual, wasn't disappointed by the set!
I'm feeling awesome right now..
Good [+1]Toggle ReplyLink» Smartyz replied on Thu Jul 31, 2008 @ 10:59pm
smartyz
Coolness: 340470
Fruity Loops FTW :P
I'm feeling happy right now..
Good [+1]Toggle ReplyLink» Deadfunk replied on Fri Aug 1, 2008 @ 8:13am
deadfunk
Coolness: 153000
non clown, cubase wont help, 1 hour of bounced audio, separated on 15 tracks takes 2 gig, its not fl, its the size of the files
I'm feeling hardcore right now..
Good [+1]Toggle ReplyLink» Omni replied on Wed Aug 6, 2008 @ 10:29pm
omni
Coolness: 87570
Hey Deadfunk, what do you use for you live set? (I mean what type of computer and what software?)
I have spent a great deal of time trying to optimize my system and my live show as I was preparing for Eclipse and I might have some tips for you. :)
I'm feeling yay right now..
Good [+1]Toggle ReplyLink» Deadfunk replied on Thu Aug 7, 2008 @ 8:27am
deadfunk
Coolness: 153000
well, i built the tracks on my home computer, which is a athlon 3000+ 2.16 with 2.5 gig ram, fast track pro usb audio card, axiom 49 midi controller, 2x17' screens.

then transfered it in my dual core 1.8 laptop with 2 gig ram, with the same soundcard and keyboard.

the live has so many bounced audio that 1.9 gig of ram was used when idle!

all built and played in fl 7 (yeah, right!)

vst used: v-station, nexus, z3ta, vanguard, camel phat, GLITCH!! (but we dont hear it in this version because of the lack of ram, i couldnt re-write the glitch, this is a re-written version of the live act, since the real live couldnt be recorded due to a recording-computer problem at the party) some waves plug-ins, and izotope ozone for a quick mastering.

no vst were used directly because of the lack of processing power, i had to bounce everything out of my tracks and filter them in/out with my controller + controlling the drums + glitch.

now i have fl 8, which works better than fl 7.

but my home computer is "dieing"!!!

i make music for 5 minutes and it shuts down, overheating.
time to buy a new one!
I'm feeling hardcore right now..
Good [+1]Toggle ReplyLink» Screwhead replied on Thu Aug 7, 2008 @ 8:30am
screwhead
Coolness: 685585
you know, if you want to do live sets, you should ditch fruity and go with Ableton.. Fruity has a live set feature, but it's really just tacked on without being optimized for actually doing live sets..

It's a bit of a learning curve, but it's really the way to go if you want to do live sets.
I'm feeling fucking horny right now..
Good [+1]Toggle ReplyLink» clown replied on Thu Aug 7, 2008 @ 10:54am
clown
Coolness: 221760
For some reason, i have a feeling that even with 60 minutes of bounced wav files, cuebase wouldn't crash. but it's cool man !! :P
I'm feeling hot n spicy right now..
Good [+1]Toggle ReplyLink» Screwhead replied on Thu Aug 7, 2008 @ 11:04am
screwhead
Coolness: 685585
Cubase isn't really for doing live sets though, unless they've massivley re-worked it from previous versions.. It's just meant for producing or putting together albums..

I'm pretty certain that with Ableton, you wouldn't need to bounce any (or as much) audio as you would with Fruity for live sets..
I'm feeling fucking horny right now..
Good [+1]Toggle ReplyLink» Deadfunk replied on Thu Aug 7, 2008 @ 11:09am
deadfunk
Coolness: 153000
well. ive been using fruity for 7 years now, and i dont use the shitty "live" feature, caus its made to play live with loops, when you try to integer synth in it, it sucks, since live mod is all based on 4 beat loops.

i have ableton live, it came with my soundcard or my midi controller, but i cant make shit out of it, in fact, i tried for an hour when i had it just to automate a synth with the cutoff, and couldnt, and tried to put a kick, it played in the meter, but no sound out of my speakers.

in fact, i use fruity not as pattern based, but like any normal DAW, since the audio engine is the same as any other daw, i dont see why i should change and re-learn everything on a new DAW to get the same end result.

ableton live with 1 hours of bounced audio concisting of lead 1, lead 2, lead 3, lead 4, pad 1, pad 2, bass 1, bass 2, bass 3, vocal 1, fx 1, fx 2,(all in wav) + the drums for 1 hours + the vst effects, wont run better, because all these bounced audio will suck up all the ram, with any DAW you use.
I'm feeling hardcore right now..
Good [+1]Toggle ReplyLink» Screwhead replied on Thu Aug 7, 2008 @ 11:24am
screwhead
Coolness: 685585
With Ableton, you're not gonna need to have everything bounced, you make your paterns just like you would make individual paterns in Fruity, but the engien is a lot better coded and designed specifically for doing lives..

If you want to go and bounce audio, sure, you can bounce, say, lead 1.. But you wouldn't bounce the whole 'track', you'd just bounce the 4 or whatever loops you used, and then you can trigger them at any time.

Same with the drums; make your 4/4 kickdrum loop on one chanel, and on another have varying loops of snares/hihats, and while the kicks play, you can switch the snares/hats on the fly, and there you go, rather than just, essentially, be looking at bounced tracks play back and just cutting off the volume and filters, you're literally remixing everything you've done on the spot.

Have a lead that the crowd loved early in your set? bring it back in durring a breakdown near the end! Like how a certain drum patern worked together? Use it again in a track later.. It really unifies things more and makes for a hell of a performance.
I'm feeling fucking horny right now..
Good [+1]Toggle ReplyLink» Deadfunk replied on Thu Aug 7, 2008 @ 12:04pm
deadfunk
Coolness: 153000
well, the way i work it wont work, why i bounce audio its because what my live act is, is some of my track played one after another.

all the synths have different sounds, if id put the vst lets say 2x z3ta + v station + nexus (thats only for one track's lead) i would have to change the presets every 5 minutes (and by doing that, with any daw, the sound cuts so the preset can load = impossible)

or i would have (2x z3ta + v station + nexus) * 12, which mean its impossible to stay stable with that much vst running at once, on any daw. that doesnt include the bass and the pads. so forget having all these vst running at once, or changing the presets every time.

bounced audio of the separate mixer channel (of the leads, pads, bass, vocal& fx like 4 beat gabber kick, scratch, any other 4 beat fill, ect) from the original track is the only option, then re-arranged them into a 1 hour track which is the live act file + add drums + add effects & mastering suite (isotope ozone).

what i did live is filter in/out all the synth and pads, controlled the drums, and fucked with glitch vst that you dont hear in this version.

dont forget that i needed to keep my latency the fastest as possible, (12 millisecond i had), with all that vsts, it would have to be at least 80-120 not to get artifacts.

its the vst sound changes that made me do it like this, if i had the same lead sound for an hour, it would be boring.

i have seen other live acts, when they didnt have any gear, their stuff was too repetitive (long 64-128-256 beat of doing nothing, only the drums and bassline) which i didnt wanted to have. thats when they were changing thier shit.

did you listen to it?

it looks like a mixed set but instead of having the eq's doing the transitions, its the sounds that are directly changing(ie: instead of switching the bass eq and by that switching the kick and the bass at the same time in a mixed set, i keep the same bassline and change the kick, then 8 bars after i change the bassline for another track, for most people, they dont know whats the difference, but for the producers, its something new, not used to be heard in a club/rave, but the end result on the dancefloor is the same) thats what i wanted to do, remind you its my first 1 hour live set.
I'm feeling hardcore right now..
Good [+1]Toggle ReplyLink» Screwhead replied on Thu Aug 7, 2008 @ 12:12pm
screwhead
Coolness: 685585
I haven't given it a listen yet, but from what I'm understanding, I'm positive that you could do something even better, with WAY less ram use, by using Ableton.. Even with the patch changing on synths.. Ok, you use 2x Zeta in each track, then put in 4x zeta, and when one switches over to the next, you can change the presets without stopping the sound..

Or, you can just render your loops individually.. I'm really doubting that you don't loop any part of your synth lines and that the whole thing is original/played like a piano without looping bits from start to finish.. If one song uses, say, 6 different lead synth loops, then you just render the loops, and you can still controll effects and filters, and you can trigger them sequentially at any point..

You could do something like this:


But on a much larger scale.. It's exactly what Ableton was designed to do; entire live sets, with VSTs/effects and changes, using your CPU as effectivley and efficiently as possible.
I'm feeling fucking horny right now..
Good [+1]Toggle ReplyLink» Deadfunk replied on Thu Aug 7, 2008 @ 12:18pm
deadfunk
Coolness: 153000
well i could give it a try, but since i dont know anybody who uses it(and has the same level of knowledge as me) and cant show me, i wont try to learn again everything all by myself on another daw. (i never had anyone show me anything, im a self learner)

and i dont plan on doing another live act soon, i need to change my home comp first.

9im at work, ill chek the video tonight)
I'm feeling hardcore right now..
Good [+1]Toggle ReplyLink» Screwhead replied on Thu Aug 7, 2008 @ 12:33pm
screwhead
Coolness: 685585
Well, if you'd be interested in learning at the very least the basics, you could probably ask Dom (Snork), he's a fucking wizard with Ableton..

And you don't have to use Ableton for everything.. You could easily just make all your songs in Fruity, export them to have a "master" song like to use in regular mixes or sell or whatever, but then you could go and export all your individual loops and bring them into fruity, and you've instantly got a totally re-mixable version of your tune.. Do that with 4-5 tunes, and you could easily stretch what is essentially 4-5 tunes worth of loops into a long as hell set (though it would get a little repetitive)

Add to that that you could also bring in tunes.. Like something by someone else? Bring it into the set.. Like just the breakdown of this particular track, put it in and tease with it over your own stuff.. Grab the melody of a track you like, but have it over your own drums and samples.. instant mashups of anything (as long as you've pre-beatmatched it)
I'm feeling fucking horny right now..
Good [+1]Toggle ReplyLink» Deadfunk replied on Thu Aug 7, 2008 @ 12:43pm
deadfunk
Coolness: 153000
well, not very into the idea of putting other's tracks in a live act thats supposed to be exclusive of my stuff.

well loops yeah and no, i can use a synth loop 1 time because the 2snd time it plays there is a difference at the end of the pattern.

basic example

(cccceeeebbbbgggg) (cccceeeebbbbggff)

so i dont "loop" the first one, because its 2 different patterns.

but id like to see ableton in action for a live of uk hardcore or nu style gabber

because all the live i saw with ableton are repetitive whatever core acid loopy stuff that gets boring after 10 minutes.
I'm feeling hardcore right now..
Good [+1]Toggle ReplyLink» Omni replied on Thu Aug 7, 2008 @ 10:27pm
omni
Coolness: 87570
When you take the music that you have produced and decide to make a live act out of it, one thing that is 100% sure is that you will have to do tradeoffs. You have to make difficult choices because it's impossible to have everything work exactly the way you want.

When I sat down and started to prepare my live act, I first made a list of priorities about how I wanted it to be and then looked at the different options to make this real. It looked something like this:

1. Stability
2. Sound Quality
3. Easy to run the show
4. Ability to improvise
5. Cannot run without my interaction (I can't just push play and leave)

Here's a little breakdown of the reasons:

Stability:
Not much to explain here: you want everything to run smoothly and want to avoid any possible crashes during the show. This is, in my opinion, the most crucial thing you should look at. If something looks or sounds cool, but it's not 100% stable, then you should forget about it. To fulfill this criteria, I have taken the following decisions:
1. I chose Ableton Live. It's a very stable software that was mean for live acts and runs smoothly on little processing power.
2. I chose to use no VST synths and instead bounced all my sounds to .wav. If I need several variations of a certain synth sound, then I can have them all as .wav in Live and go back and forth between them. No need for the processor-hungry VST which will sound exactly the same as the .wav but will use up all my computing ressources, especially if I want a lot of sounds to play at the same time, which is very likely, eh...
3. I decided to limit the number of tracks that would play at the same time for each track by merging some of them together. There is no need for all the sounds to be on separate tracks as it won't add anything to my set and it'll use up precious resources. After playing around with my tracks, I have found out that 4 tracks is enough. Track 1: Kick + Snare, Track 2: Hats + Cymbals, Track 3: Bass + Synths, Track 4: Vocals + Sound FX. This is what works for me, but you might find better combinations according to your tracks. This means that the maximum number of tracks that my computer has to play at any time is 8. That is during a transition between two tracks.
4. I decided not to use separate instances of effects plugins on each track separatly. Instead, I have one instance of 4 different effects that are set-up on the two FX Send channels of Live and I play with the Send level of each track to add the effects. The effect is not as drastic, but I have tweaked it so that it sounds the way I want and I save an enormous amount of resources that way.

Sound Quality:
For obvious reasons, I wanted to make sure that any decision I took to save on resources was not going to affect the sound quality of my set. Having my sounds run as loops in Live did not affect the sound negatively at all, so it was still a good decision.

Easy to run the show:
It might sound silly, but this criteria is very important when setting up your live show. If the show is too complicated to run or nearly impossible for you to recreate perfectly without banging your head on the wall, then you will most likely always make mistakes and it'll take out all the fun of doing it. Making your show easy for you to run will allow you to focus on other important aspects of your show, like interacting with the crowd and improvising/changing things on the fly. If you need to be 100% focused all the time to play your set without fucking up, then you have no fun, you don't look at the crowd once during all the set and you certainly don't have any room for improv since it's so hard to do it right in the first place.

Live was a good choice in that regards because it is clearly designed with the performing musician in mind and is meant for playing live. I arranged all my clips in it so that they were all sorted by tracks, then by sections of each tracks. It is all arranged so that I can easily run the tracks in their intended structure without having to look all over for the loops I want. They are already in the right order.

Ability to improvise:
This is important because you want to be able to adapt to your crowd to a certain extent. If certain things work, then you can integrate more of that into your set and if some things don't, then you want to be able to cut it out as you go. If you want to extend a track or add a new breakdown or throw in a sample from another track to tease your crowd, then this has to be easily done and integrated seamlessly. To allow that, I have color-coded my loops in Live so that there is a different color for each loop depending on wether they are an intro, a breakdown, a buildup, a bridge, or an outro. This allows me to easily pick a new loop to throw in if I want to improvise. If I want to throw in the breakdown of one the bass of one of my tracks, then I can spot it in seconds and make it play right on the beat by starting it up. Easy, fun and flexible.

Cannot run without my interaction:
It is very important to me that my live is not just a "push play and dance" solution. With my current setup, if I press play and leave, then you'll hear just the same loop playing for hours on end. The set goes forward with my interaction and goes in the direction that I want. The performer is the center of the set and is essential to it. All the rest is just a set of tools that have been put in place to facilitate the performance. This is also why I decided not to use something like Cubase, where all the tracks would be layed down one after the other and I would just have tweaked effects as it went along. That type of set-up allows the performer to just press play and sit back, which I wanted to avoid at all costs.

So... I guess that was my little wall of text for now. Just so you know, my set is nowhere near a techno set. It's an electro set with song structures that are closer to a standard pop track (intro/chorus/verse/chorus/blabla/outro) and are not just a a combination of layers and FX like a lot of Ableton sets you might have heard. You just have to use it differently.

Of course, it's not necessarily perfect yet, but it's getting there and it's pretty stable and sounds just the way I want.

Also, you have to optimize the shit out of your machine and remove all the crap from it so it runs very smoothly.... but that is an entirely different topic... ;)
I'm feeling yay right now..
Good [+1]Toggle ReplyLink» Deadfunk replied on Fri Aug 8, 2008 @ 9:15am
deadfunk
Coolness: 153000
nice, that what i did, well, i didnt "think" about it, i thought it was the right way to do it, except with uk hardcore, you cant improvise as much as electro (like adding extra breakdown would sound so akward...)

but its nice stuff if anyone plans to do a live act.
I'm feeling hardcore right now..
Live Act @ Explosive Kandyfest!
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